Mobile Applications services
Apps people keep on the first screen.
A phone is the most unforgiving place to ship software: a slow start, a lost session or a crash on a mid-range handset and the app is deleted rather than complained about. We build for both stores and keep the apps running long after launch.
Doffo: more than 20,000 downloads across both stores, still on a maintenance retainer.
Overview
Mobile Applications, the way we do it
Most app projects fail after the launch, not during it. The build finishes, the agency moves on, and then iOS ships an update that breaks a screen, a certificate expires, an SDK is deprecated and nobody owns any of it. Six months later the app is a liability the business is embarrassed by.
We build native for both platforms, publish under your name, and stay on the app afterwards. Doffo has more than 20,000 downloads across the App Store and Google Play, and its crash reports come to us rather than to the client.
What's included
What you actually get
- Native apps for iPhone and Android, not a website in a wrapper
- Published to the App Store and Google Play under your name
- Arabic laid out right-to-left from the first sketch
- Payments, messaging and your other systems connected up
- Crash and performance monitoring, watched by us after launch
How we work
Five steps, no surprises
- 01
We talk
A call or a WhatsApp thread. You tell us what is not working; we tell you honestly whether we are the right people.
- 02
We scope it
A written plan with what you get, what it costs and how long it takes. Fixed, so there are no surprises later.
- 03
We build it
You see it as it goes, not at the end. Changes are cheap while it is still being built.
- 04
We put it live
On infrastructure we set up and secure, tested before the launch date.
- 05
We keep it running
Updates, monitoring and someone who answers. Most clients stay on a monthly agreement.
Questions
About mobile applications
Native or cross-platform?
Native when the app is the product and performance matters; Flutter when one team has to cover both platforms and the interface is mostly standard. We will tell you which your project is rather than defaulting to whichever we prefer.
Do you handle the store submissions?
Yes, including the review process, privacy declarations and store listings. Both apps are published under your developer account, so you own them.
What happens when iOS or Android updates?
On a retainer, we test against the new version and fix what breaks before your users find it. Without one, an annual OS update is the most common way a working app stops working.
Also
Related work
- Quality AssuranceFind it before your customers do.
- UX DesignWork out what it should do before anyone builds it.
- UI DesignScreens people can use without being trained.
- Design SystemsOne set of rules, so the tenth screen looks like the first.
- iOSiPhone apps built the way Apple expects.
- AndroidAndroid apps that work on the phones people actually own.
- FlutterFlutter, when one team has to cover both stores.
- AIAI that does one job, properly.
- Machine LearningModels that earn their place in the business.
- Data ScienceAnswers from the data you already have.
- LLMsLanguage models, kept on a short leash.
- Generative AIGeneration with a human still holding the pen.
- PythonPython, for the work that has to be read as well as run.
- Back-EndWhere an order becomes an order.
- DatabaseThe part of your system that is hardest to fix later.
- Node.jsNode.js, for the systems that have to answer quickly.
- GoGo, where it has to be fast and stay simple.
- .NET.NET, for the systems a business runs on.
- JavaJava, for systems measured in decades.
- Front-EndThe half of your product people actually see.
- Web DevelopmentCompany sites, customer portals, and web systems that hold up.
- ReactReact, built so the next team can still work on it.
- AngularAngular, for systems that have to last.
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