Design Systems services
One set of rules, so the tenth screen looks like the first.
A design system is what stops a product drifting. Without one, every new screen is a fresh set of decisions and the interface slowly stops agreeing with itself. With one, a developer builds a new page without asking a designer what a button should look like.
This site runs on one: eight brand colours as tokens, with the contrast rules enforced in CSS.
Overview
Design Systems, the way we do it
The symptom is familiar: four shades of the same grey, three button heights, spacing that is whatever looked right that afternoon. It happens to every product that grows without a system, and by the time it is obvious it is expensive to unpick.
We build the system as components with their rules written down, states, spacing, type, colour, and how each behaves in Arabic, and hand it over documented well enough that another team can extend it. It is the same set our own developers work from.
What's included
What you actually get
- Tokens for colour, type and spacing, so a change lands everywhere at once
- Components with every state drawn, not just the happy one
- Right-to-left rules defined in the components rather than patched per screen
- Documented well enough that a team who has not met us can extend it
- Delivered in Figma and, where useful, as code your developers import
How we work
Five steps, no surprises
- 01
We talk
A call or a WhatsApp thread. You tell us what is not working; we tell you honestly whether we are the right people.
- 02
We scope it
A written plan with what you get, what it costs and how long it takes. Fixed, so there are no surprises later.
- 03
We build it
You see it as it goes, not at the end. Changes are cheap while it is still being built.
- 04
We put it live
On infrastructure we set up and secure, tested before the launch date.
- 05
We keep it running
Updates, monitoring and someone who answers. Most clients stay on a monthly agreement.
Questions
About design systems
Is this worth it for a small product?
Below about ten screens, usually not: the overhead outweighs the drift. We will say so rather than sell you a system you do not need yet.
Do we get code or just designs?
Either. A Figma library alone is useful; a Figma library plus the components in code is what actually stops drift, because then there is one place to change a button.
Can you build on a system we already have?
Yes. We audit what exists first and report where it is inconsistent, which is usually a shorter piece of work than starting again.
Also
Related work
- Quality AssuranceFind it before your customers do.
- UX DesignWork out what it should do before anyone builds it.
- UI DesignScreens people can use without being trained.
- Mobile ApplicationsApps people keep on the first screen.
- iOSiPhone apps built the way Apple expects.
- AndroidAndroid apps that work on the phones people actually own.
- FlutterFlutter, when one team has to cover both stores.
- AIAI that does one job, properly.
- Machine LearningModels that earn their place in the business.
- Data ScienceAnswers from the data you already have.
- LLMsLanguage models, kept on a short leash.
- Generative AIGeneration with a human still holding the pen.
- PythonPython, for the work that has to be read as well as run.
- Back-EndWhere an order becomes an order.
- DatabaseThe part of your system that is hardest to fix later.
- Node.jsNode.js, for the systems that have to answer quickly.
- GoGo, where it has to be fast and stay simple.
- .NET.NET, for the systems a business runs on.
- JavaJava, for systems measured in decades.
- Front-EndThe half of your product people actually see.
- Web DevelopmentCompany sites, customer portals, and web systems that hold up.
- ReactReact, built so the next team can still work on it.
- AngularAngular, for systems that have to last.
Tell us what you have in mind.
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Talk to us