UI Design services
Screens people can use without being trained.
UI is where the product either feels considered or feels assembled. Type that holds a hierarchy, contrast that passes rather than nearly passes, spacing that is a system instead of a series of decisions, and the same rules in Arabic as in English.
Overview
UI Design, the way we do it
Good interface design is mostly consistency under pressure. The tenth screen has to obey the same spacing, type scale and colour rules as the first, or the product starts to feel like several products stitched together, which is exactly what users read as unreliable.
We work from a small set of decisions rather than screen by screen: a type scale, a spacing scale, a palette checked for contrast, and components with their states drawn. What you receive is that system, not a folder of pictures, so your developers build from the same rules we did.
What's included
What you actually get
- A type scale, spacing scale and palette, checked for contrast rather than assumed
- Components with their states drawn, including disabled, loading and error
- The same rules applied in Arabic, right to left
- Contrast and target sizes measured against the accessibility standard
- Delivered as a component library your developers build straight from
How we work
Five steps, no surprises
- 01
We talk
A call or a WhatsApp thread. You tell us what is not working; we tell you honestly whether we are the right people.
- 02
We scope it
A written plan with what you get, what it costs and how long it takes. Fixed, so there are no surprises later.
- 03
We build it
You see it as it goes, not at the end. Changes are cheap while it is still being built.
- 04
We put it live
On infrastructure we set up and secure, tested before the launch date.
- 05
We keep it running
Updates, monitoring and someone who answers. Most clients stay on a monthly agreement.
Questions
About ui design
Can you work within our existing brand?
Yes, and we prefer to. Send whatever exists, a logo, an old brochure, a colour someone picked years ago, and we design within it rather than around it.
What does accessible actually mean here?
Contrast that passes at the size the text is actually set, targets big enough to hit on a phone, focus you can see, and labels a screen reader can announce. Checked, not assumed.
What do we receive at the end?
A Figma file you own, with every screen, the components they are built from, and the rules for type, spacing and colour, in both languages. You keep it whether or not we build the product.
Also
Related work
- Quality AssuranceFind it before your customers do.
- UX DesignWork out what it should do before anyone builds it.
- Design SystemsOne set of rules, so the tenth screen looks like the first.
- Mobile ApplicationsApps people keep on the first screen.
- iOSiPhone apps built the way Apple expects.
- AndroidAndroid apps that work on the phones people actually own.
- FlutterFlutter, when one team has to cover both stores.
- AIAI that does one job, properly.
- Machine LearningModels that earn their place in the business.
- Data ScienceAnswers from the data you already have.
- LLMsLanguage models, kept on a short leash.
- Generative AIGeneration with a human still holding the pen.
- PythonPython, for the work that has to be read as well as run.
- Back-EndWhere an order becomes an order.
- DatabaseThe part of your system that is hardest to fix later.
- Node.jsNode.js, for the systems that have to answer quickly.
- GoGo, where it has to be fast and stay simple.
- .NET.NET, for the systems a business runs on.
- JavaJava, for systems measured in decades.
- Front-EndThe half of your product people actually see.
- Web DevelopmentCompany sites, customer portals, and web systems that hold up.
- ReactReact, built so the next team can still work on it.
- AngularAngular, for systems that have to last.
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